Banterlord BLT info
All your info needs for the Joelean experience
Table of Contents
Commands
General
Reward Type
Reward Tier
General
Reward Type
Reward Tier
General
Reward Type
Reward Tier
General
Reward Type
Reward Tier
Channel Point Rewards
Classes
barbarian
giant
dwarvenlegion
elvenarcher
paladin
rogue
mountedranger
desertscourge
reaper
deathknight
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Tournament Config
General
Equipment
Balancing
Round Type
Round Rewards
Rewards
Reward Type
Reward Tier
Betting
Commands
Channel Point Rewards
Command | Description | Settings | ||||||||||
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Adopt a Culture Hero | Get a hero in game with a specific culture. Almost all other actions require an adopted hero. |
Newly created wanderer Viewer selects culture Starting Age Range: 18 to 25 Starting Gold: 0 Inheritance: 25% of gold spent on equipment and retinue, up to 2 custom items Starting Skills:
Starting Equipment Tier: 1 |
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Adopt a Faction Hero | Get a hero in game with a specific faction. Almost all other actions require an adopted hero. |
Newly created wanderer Viewer selects faction Starting Age Range: 18 to 35 Starting Gold: 0 Inheritance: 25% of gold spent on equipment and retinue, up to 2 custom items Starting Skills:
Starting Equipment Tier: 1 |
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Adopt a Hero | Get a hero in game. Almost all other actions require an adopted hero. |
Newly created wanderer Same faction only Starting Age Range: 18 to 26 Starting Gold: 0 Inheritance: 100% of gold spent on equipment and retinue, up to 5 custom items Starting Skills:
Starting Equipment Tier: 1 |
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Daily Gold | Adds 150,000 gold to your adopted hero. |
Amount: 150000⦷ |
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Daily XP |
Skills: Automatic, based on class, equipment, and existing skills XP: 100000 to 150000 |
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Give Player Gold | Transfer 30,000 gold to the streamers character, from your hero. | |||||||||||
Heal Hero | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||||||||
Heal Streamer | Heals the streamers character in battle, over time. Doesn't work on the campaign map. | |||||||||||
Retire My Hero | Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete. | |||||||||||
Send Message In Game | Sends a message in the game. If you have a hero then it will also show them next to the message. | |||||||||||
Sugar Daddy | ||||||||||||
Summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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Summon v2 | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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Tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. | |||||||||||
Use Class Power | Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay. |
Classes
barbarian
Barbarian warrior
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
TwoHandedAxe |
Passive Power |
Call of the wild Healthy I: 125% HP Heavy Hitting I: 125.0% dmg Heavy Hitting II: 150.0% dmg Heavy Hitting III: 200.0% dmg Vampiric 0.5: Absorb 2% of damage dealt as HP Fragile III: 90% HP |
Active Power |
Beserker Rage [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL AT LEAST 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL AT LEAST 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 TO 4 [Cut Through I: 25% Unblockable] requires CLASS LEVEL AT LEAST 1 [Cut Through II: 50% Unblockable] requires CLASS LEVEL AT LEAST 2 [Cut Through III: 100% Unblockable] requires CLASS LEVEL 3 TO 4 [Shrug Off III: 80% Shrug Off] requires CLASS LEVEL AT LEAST 4 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL AT LEAST 4 |
giant
Giant man
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
TwoHandedGlaive |
Passive Power |
Healthy Healthy III: 200% HP Athletic I: Athletics: +25 Healthy IV: 300% HP Athletic II: Athletics: +50 Healthy IV: 400% HP Athletic III: Athletics: +100 Imposing: Scale 200% |
Active Power |
Fireblade [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2 TO 4 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 TO 4 [Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 3 TO 4 |
dwarvenlegion
Dwarven heavy armoured infantry
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
OneHandedSword |
Shield |
Passive Power |
Tank Retribution I: Reflect 10% damage Healthy II: 150% HP Retribution II: Reflect 25% damage Healthy III: 200% HP Retribution III: Reflect 50% damage Healthy IV: 300% HP Athletic II: Athletics: +50 Imposing: Scale 75% |
Active Power |
Soldier of stone [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3 TO 4 [Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 3 TO 4 [Knock Down III: Add: 50% Knock Down] requires CLASS LEVEL AT LEAST 4 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 TO 4 |
elvenarcher
Elven highborn archer
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Bow |
Arrows |
Arrows |
OneHandedSword |
Passive Power |
Hold the line Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged Cut Through III: 100% Unblockable |
Active Power |
Rapid fire [Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL 1 [Ranger IV: AI Shoot Frequency: 350% AI Wait Before Shoot Factor: 50% Ranged: 250% ] requires CLASS LEVEL 2 [Ranger V: AI Shoot Frequency: 500% AI Wait Before Shoot Factor: 50% Ranged: 300% ] requires CLASS LEVEL 3 TO 4 [Fleet Footed I: Max Speed Multiplier: 110% ] requires CLASS LEVEL 3 TO 4 |
paladin
Champions of humanity
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Cavalry |
Equipment |
OneHandedSword |
Shield |
Mount |
Horse |
Passive Power |
Noble Horse Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount) Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount) Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Charge III: Mount Charge Damage: 700% Mount Maneuver: 200% (on mount) Cut Through III: 100% Unblockable |
Active Power |
Trample the heretics [Knock Down III: Add: 50% Knock Down] requires [Charge AoE III: AoE: 100dmg in 2m from Charge] requires CLASS LEVEL 1 [Charge AoE IV: 200.0% dmg / AoE: 150dmg in 5m from Charge] requires CLASS LEVEL 2 [Charge AoE V: 300.0% dmg / AoE: 200dmg in 7m from Charge] requires CLASS LEVEL 3 TO 4 |
rogue
Rogue warrior
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Dagger |
ThrowingKnives |
ThrowingKnives |
ThrowingKnives |
Passive Power |
Nimble footwork Retribution I: Reflect 10% damage Retribution II: Reflect 25% damage Retribution III: Reflect 50% damage Vampiric II: Absorb 25% of damage dealt as HP Fragile III: 90% HP Ignore Armor III: Ignore 60% Armor Athletic II: Athletics: +50 Athletic III: Athletics: +100 Fleet Footed I: Max Speed Multiplier: 110% |
Active Power |
Explosive projectiles [Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged] requires CLASS LEVEL AT LEAST 1 [Explosive Projectiles IV: AoE: 150dmg in 5m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles V: AoE: 200dmg in 6m with from Ranged] requires CLASS LEVEL 3 TO 4 [Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 2 TO 3 [Knock Down III: Add: 50% Knock Down] requires CLASS LEVEL 3 TO 4 [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL AT LEAST 4 |
mountedranger
Mounted archer
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Horse Archer |
Equipment |
Bow |
Arrows |
Arrows |
TwoHandedGlaive |
Mount |
Horse |
Passive Power |
Smoke em if you got em Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) |
Active Power |
Explosive arrows [Explosive Projectiles I: AoE: 50dmg in 4m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged] requires CLASS LEVEL 3 TO 4 |
desertscourge
Camel riders with Explosive javelins
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Horse Archer |
Equipment |
ThrowingJavelins |
ThrowingJavelins |
ThrowingJavelins |
TwoHandedGlaive |
Mount |
Camel |
Passive Power |
Hydra Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged Ranger IV: AI Shoot Frequency: 350% AI Wait Before Shoot Factor: 50% Ranged: 250% Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Ignore Armor III: Ignore 60% Armor |
Active Power |
Wrath of Anubis [Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles IV: AoE: 150dmg in 5m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles V: AoE: 200dmg in 6m with from Ranged] requires CLASS LEVEL 3 TO 4 [Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL AT LEAST 3 [Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)] requires CLASS LEVEL 3 TO 4 [Cut Through III: 100% Unblockable] requires CLASS LEVEL AT LEAST 4 |
reaper
reaper of souls
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
TwoHandedGlaive |
Passive Power |
Spear brace Healthy I: 125% HP Heavy Hitting I: 125.0% dmg Healthy II: 150% HP Heavy Hitting II: 150.0% dmg Healthy III: 200% HP Heavy Hitting III: 200.0% dmg Fragile I: 50% HP Fragile III: 90% HP |
Active Power |
Get bonked [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Shrug Off I: 15% Shrug Off] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 TO 4 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 4 [Cut Through III: 100% Unblockable] requires CLASS LEVEL 4 [Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 3 TO 4 |
deathknight
Undead calamity
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Cavalry |
Equipment |
OneHandedSword |
Shield |
Mount |
Horse |
Passive Power |
Noble Horse Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount) Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount) Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Charge III: Mount Charge Damage: 700% Mount Maneuver: 200% (on mount) Cut Through III: 100% Unblockable |
Active Power |
Trample the heretics [Knock Down III: Add: 50% Knock Down] requires [Charge AoE III: AoE: 100dmg in 2m from Charge] requires CLASS LEVEL 1 [Charge AoE IV: 200.0% dmg / AoE: 150dmg in 5m from Charge] requires CLASS LEVEL 2 [Charge AoE V: 300.0% dmg / AoE: 200dmg in 7m from Charge] requires CLASS LEVEL 3 TO 4 |
Common Config
General
Sub Boost |
1.5 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
Start With Full Health |
Enabled |
Whether the hero will always start with full health |
Start Health Multiplier |
1 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
Start Retinue Health Multiplier |
0 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
Morale Loss Factor (not implemented) |
0 |
Reduces morale loss when summoned heroes die |
Summon Cooldown In Seconds |
1 |
Minimum time between summons for a specific hero |
Summon Cooldown Use Multiplier |
1 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
Retinue Use Heroes Formation |
Enabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
Death
Allow Death |
Enabled |
Whether an adopted hero is allowed to die |
Final Death Chance Percent |
0.25 |
Final death chance percent (includes vanilla chance) |
Apply Death Chance To All Heroes |
Enabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
Retinue Death Chance Percent |
15 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
Raw XP Skill Cap |
450 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
Gold Per Kill |
7500 |
Gold the hero gets for every kill |
XP Per Kill |
5500 |
XP the hero gets for every kill |
XP Per Killed |
3000 |
XP the hero gets for being killed |
Heal Per Kill |
0 |
HP the hero gets for every kill |
Retinue Gold Per Kill |
1500 |
Gold the hero gets for every kill their retinue gets |
Retinue Heal Per Kill |
0 |
HP the hero's retinue gets for every kill |
Relative Level Scaling |
0.5 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
Level Scaling Cap |
5 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
Battle End Rewards
Win Gold |
35000 |
Gold won if the heroes side wins |
Win XP |
25000 |
XP the hero gets if the heroes side wins |
Lose Gold |
8000 |
Gold lost if the heroes side loses |
Lose XP |
8000 |
XP the hero gets if the heroes side loses |
Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
Difficulty Scaling On Enemy Side |
Disabled |
Apply difficulty scaling to enemy side |
Difficulty Scaling |
5 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
Difficulty Scaling Min |
1.5 |
Min difficulty scaling multiplier |
Difficulty Scaling Max |
2 |
Max difficulty scaling multiplier |
Kill Streaks
Name | Kills Required | Reward |
---|---|---|
Killing Spree | 5 |
5000⦷ |
Unstoppable | 10 |
5000⦷ |
Rampage | 20 |
5000⦷ |
Massacre | 50 |
5000⦷ |
Immortal | 100 |
10000⦷ |
Achievements
Name | Requirements | Reward |
---|---|---|
Champion of the Arena |
TotalTournament Final Wins >= 10 [class: (Class, (none)) |
100000⦷ 100000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x) |
Gladiator |
TotalTournament Final Wins >= 25 [class: (Class, (none)) |
500000⦷ 500000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x) |
God of the Arena |
TotalTournament Final Wins >= 50 [class: (Class, (none)) |
1000000⦷ 1000000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x) |
God of War |
Total Kills >= 5000 |
400000⦷ 400000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x) |
Loyal |
Consecutive Summons >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x) |
Merchant of death |
Total Kills >= 500 |
75000⦷ 75000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x) |
Natural born killer |
Total Kills >= 100 |
50000⦷ 50000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x) |
Rambo |
Total Kills >= 1000 |
200000⦷ 200000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x) |
Rebellious |
Consecutive Attacks >= 5 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
Reliable |
Consecutive Summons >= 5 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
Renegade |
Consecutive Attacks >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x) |
Shinigami |
Total Kills >= 10000 |
800000⦷ 800000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x) |
Stream Sniper |
Total Streamer Kills >= 5 |
|
Traitorous |
Consecutive Attacks >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Trusted |
Consecutive Summons >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Tournament Config
General
Start Health Multiplier |
1 |
Amount to multiply normal starting health by |
Disable Kill Rewards In Tournament |
Enabled |
Heroes won't get any kill rewards in tournaments |
Disable Tracking Kills Tournament |
Enabled |
Tournament kills / deaths won't be counted towards achievements or kill streaks |
Equipment
No Horses |
Enabled |
Remove horses completely from the BLT tournaments (the horse AI is terrible) |
No Spears |
Enabled |
Replaces all lances and spears with swords, because lance and spear combat is terrible |
Normalize Armor |
Enabled |
Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below) |
Normalize Armor Tier |
5 |
Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled |
Randomize Weapon Types |
Enabled |
Randomizes the weapons used in each round, weighted based on the classes of the participants |
Balancing
Previous Winner Debuffs |
|
Applies skill debuffers to previous tournament winners |
Round Type
Round 1 Type |
|
Round 1 Type | |||||||||||||||||||||
Round 2 Type |
|
Round 2 Type | |||||||||||||||||||||
Round 3 Type |
|
Round 3 Type |
Round Rewards
Round 1 Rewards |
|
Round 1 Rewards | |||||||||
Round 2 Rewards |
|
Round 2 Rewards | |||||||||
Round 3 Rewards |
|
Round 3 Rewards | |||||||||
Round 4 Rewards |
|
Round 4 Rewards |
Rewards
Win Gold |
50000 |
Gold won if the hero wins the tournaments | ||||||||||||||||||||||||||||||
Win XP |
50000 |
XP given if the hero wins the tournaments | ||||||||||||||||||||||||||||||
Participate XP |
100000 |
XP given if the hero participates in a tournament but doesn't win | ||||||||||||||||||||||||||||||
Prize |
Reward Type
Reward Tier
|
Winners prize |
Betting
Enable Betting |
Enabled |
Enable betting |
Betting On Final Only |
Enabled |
Only allow betting on the final betting |