Banterlord BLT info

All your info needs for the Joelean experience

Table of Contents

Commands

General

Reward Type

Reward Tier

General

Reward Type

Reward Tier

General

Reward Type

Reward Tier

General

Reward Type

Reward Tier

Channel Point Rewards

Classes

barbarian

giant

dwarvenlegion

elvenarcher

paladin

rogue

mountedranger

desertscourge

reaper

deathknight

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Tournament Config

General

Equipment

Balancing

Round Type

Round Rewards

Rewards

Reward Type

Reward Tier

Betting

Commands

Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Retinue unit list, Achievements, Tracked stats

addfocus Adds 1 focus point to a random skill

Skills: Automatic, based on class, equipment, and existing skills

Focus points: 1

Cost: 300000⦷

auction Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (reserve price) (part of the item name), e.g. !auction 50000 Boots would start a new auction for your custom item with the word "Boots" in it, with a reserve of 50000. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
bid Place a bid on the current auction, if one is active.
Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected.
bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
buymount

General

Item

Reward Type

Weapon Weight

0

Relative proportion of rewards that will be weapons. This includes all one handed, two handed, ranged and ammo.
Armor Weight

0

Relative proportion of rewards that will be armor
Mount Weight

1

Relative proportion of rewards that will be mounts

Reward Tier

Tier 1 Weight

0

Relative proportion of rewards that will be Tier 1
Tier 2 Weight

0

Relative proportion of rewards that will be Tier 2
Tier 3 Weight

0

Relative proportion of rewards that will be Tier 3
Tier 4 Weight

0

Relative proportion of rewards that will be Tier 4
Tier 5 Weight

0

Relative proportion of rewards that will be Tier 5
Tier 6 Weight

0

Relative proportion of rewards that will be Tier 6
Custom Weight

1

Relative proportion of rewards that will be Custom (Tier 6 with modifiers as per the Custom Reward settings below)
Item specification, as this is for smithing the CustomWeight should be kept at 1, and probably Tier6 only
class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=40000⦷, 5=80000⦷, 5=80000⦷, 6=160000⦷

Free if you do not already have a class

Updates equipment to match new class

discarditem Throw away one of your custom items.
Usage is !discarditem (part of the item name), e.g. !discarditem Boots would discard your custom item with the word "Boots" in it. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=175000⦷, 5=275000⦷, 5=275000⦷, 6=400000⦷

Disallowed for player companions

giveitem Give one of your custom items to another viewer.
Usage is !giveitem (viewer) (part of the item name), e.g. !giveitem C4alad0g Boots would give your custom item with the word "Boots" in it to the viewer called C4lad0g. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
gold Show your heroes current gold.

Shows: Gold

inv Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage.

Shows: Gold, Equipment tier, Battle equipment inventory, Custom item storage

nameitem You can use this to name your custom items.
Usage is !nameitem (name), for example !nameitem Foehammer.
If you call !nameitem on its own it will tell you what item will be named next.
p
powers Shows your available powers

Shows: Powers

reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=10⦷, 2=10000⦷, 3=20000⦷, 4=30000⦷, 5=50000⦷, 5=50000⦷, 6=80000⦷

s

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

skillup Adds a small amount of xp to your adopted hero

Skills: Automatic, based on class, equipment, and existing skills

XP: 40000

Costs: 85000⦷

skillupl Adds a large amount of xp to your adopted hero

Skills: Automatic, based on class, equipment, and existing skills

XP: 400000 to 600000

Costs: 1100000⦷

skillupm Adds a moderate amount of xp to your adopted hero

Skills: Automatic, based on class, equipment, and existing skills

XP: 150000 to 200000

Costs: 400000⦷

smitharmor

General

Item

Reward Type

Weapon Weight

0

Relative proportion of rewards that will be weapons. This includes all one handed, two handed, ranged and ammo.
Armor Weight

1

Relative proportion of rewards that will be armor
Mount Weight

0

Relative proportion of rewards that will be mounts

Reward Tier

Tier 1 Weight

0

Relative proportion of rewards that will be Tier 1
Tier 2 Weight

0

Relative proportion of rewards that will be Tier 2
Tier 3 Weight

0

Relative proportion of rewards that will be Tier 3
Tier 4 Weight

0

Relative proportion of rewards that will be Tier 4
Tier 5 Weight

0

Relative proportion of rewards that will be Tier 5
Tier 6 Weight

0

Relative proportion of rewards that will be Tier 6
Custom Weight

1

Relative proportion of rewards that will be Custom (Tier 6 with modifiers as per the Custom Reward settings below)
Item specification, as this is for smithing the CustomWeight should be kept at 1, and probably Tier6 only
smithrandom

General

Item

Reward Type

Weapon Weight

0.3

Relative proportion of rewards that will be weapons. This includes all one handed, two handed, ranged and ammo.
Armor Weight

1

Relative proportion of rewards that will be armor
Mount Weight

0.1

Relative proportion of rewards that will be mounts

Reward Tier

Tier 1 Weight

0.55

Relative proportion of rewards that will be Tier 1
Tier 2 Weight

1.45

Relative proportion of rewards that will be Tier 2
Tier 3 Weight

2.3

Relative proportion of rewards that will be Tier 3
Tier 4 Weight

1.75

Relative proportion of rewards that will be Tier 4
Tier 5 Weight

1.15

Relative proportion of rewards that will be Tier 5
Tier 6 Weight

0.55

Relative proportion of rewards that will be Tier 6
Custom Weight

0.1

Relative proportion of rewards that will be Custom (Tier 6 with modifiers as per the Custom Reward settings below)
Item specification, as this is for smithing the CustomWeight should be kept at 1, and probably Tier6 only
smithweapon

General

Item

Reward Type

Weapon Weight

1

Relative proportion of rewards that will be weapons. This includes all one handed, two handed, ranged and ammo.
Armor Weight

0

Relative proportion of rewards that will be armor
Mount Weight

0

Relative proportion of rewards that will be mounts

Reward Tier

Tier 1 Weight

0

Relative proportion of rewards that will be Tier 1
Tier 2 Weight

0

Relative proportion of rewards that will be Tier 2
Tier 3 Weight

0

Relative proportion of rewards that will be Tier 3
Tier 4 Weight

0

Relative proportion of rewards that will be Tier 4
Tier 5 Weight

0

Relative proportion of rewards that will be Tier 5
Tier 6 Weight

0

Relative proportion of rewards that will be Tier 6
Custom Weight

1

Relative proportion of rewards that will be Custom (Tier 6 with modifiers as per the Custom Reward settings below)
Item specification, as this is for smithing the CustomWeight should be kept at 1, and probably Tier6 only
stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier


Channel Point Rewards

Command Description Settings
Adopt a Culture Hero Get a hero in game with a specific culture. Almost all other actions require an adopted hero.

Newly created wanderer

Viewer selects culture

Starting Age Range: 18 to 25

Starting Gold: 0

Inheritance: 25% of gold spent on equipment and retinue, up to 2 custom items

Starting Skills:

Skill Level
Melee 25 to 50
Ranged 25 to 50
Athletics 25 to 50
Riding 25 to 50

Starting Equipment Tier: 1

Adopt a Faction Hero Get a hero in game with a specific faction. Almost all other actions require an adopted hero.

Newly created wanderer

Viewer selects faction

Starting Age Range: 18 to 35

Starting Gold: 0

Inheritance: 25% of gold spent on equipment and retinue, up to 2 custom items

Starting Skills:

Skill Level
Melee 25 to 50
Ranged 25 to 50
Athletics 25 to 50
Riding 25 to 50

Starting Equipment Tier: 1

Adopt a Hero Get a hero in game. Almost all other actions require an adopted hero.

Newly created wanderer

Same faction only

Starting Age Range: 18 to 26

Starting Gold: 0

Inheritance: 100% of gold spent on equipment and retinue, up to 5 custom items

Starting Skills:

Skill Level
Melee 25 to 50
Ranged 25 to 50
Athletics 25 to 50
Riding 25 to 50

Starting Equipment Tier: 1

Daily Gold Adds 150,000 gold to your adopted hero.

Amount: 150000⦷

Daily XP

Skills: Automatic, based on class, equipment, and existing skills

XP: 100000 to 150000

Give Player Gold Transfer 30,000 gold to the streamers character, from your hero.
Heal Hero Heals your hero over time. Only works in battle, when your hero is summoned.
Heal Streamer Heals the streamers character in battle, over time. Doesn't work on the campaign map.
Retire My Hero Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete.
Send Message In Game Sends a message in the game. If you have a hero then it will also show them next to the message.
Sugar Daddy
Summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Summon v2 Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
Use Class Power Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay.

Classes

barbarian

Barbarian warrior

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
barbarian Tier 1 Example barbarian Tier 2 Example barbarian Tier 3 Example barbarian Tier 4 Example barbarian Tier 5 Example barbarian Tier 6 Example
Formation Infantry
Equipment

TwoHandedAxe

Vengeance Two Handed Axe
Passive Power

Call of the wild

Healthy I: 125% HP

Heavy Hitting I: 125.0% dmg

Heavy Hitting II: 150.0% dmg

Heavy Hitting III: 200.0% dmg

Vampiric 0.5: Absorb 2% of damage dealt as HP

Fragile III: 90% HP

Active Power

Beserker Rage

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL AT LEAST 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL AT LEAST 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 TO 4

[Cut Through I: 25% Unblockable] requires CLASS LEVEL AT LEAST 1

[Cut Through II: 50% Unblockable] requires CLASS LEVEL AT LEAST 2

[Cut Through III: 100% Unblockable] requires CLASS LEVEL 3 TO 4

[Shrug Off III: 80% Shrug Off] requires CLASS LEVEL AT LEAST 4

[Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL AT LEAST 4


giant

Giant man

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
giant Tier 1 Example giant Tier 2 Example giant Tier 3 Example giant Tier 4 Example giant Tier 5 Example giant Tier 6 Example
Formation Ranged
Equipment

TwoHandedGlaive

Rhomphaia
Passive Power

Healthy

Healthy III: 200% HP

Athletic I: Athletics: +25

Healthy IV: 300% HP

Athletic II: Athletics: +50

Healthy IV: 400% HP

Athletic III: Athletics: +100

Imposing: Scale 200%

Active Power

Fireblade

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2 TO 4

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 TO 4

[Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 3 TO 4


dwarvenlegion

Dwarven heavy armoured infantry

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
dwarvenlegion Tier 1 Example dwarvenlegion Tier 2 Example dwarvenlegion Tier 3 Example dwarvenlegion Tier 4 Example dwarvenlegion Tier 5 Example dwarvenlegion Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Crafted One Handed Sword

Shield

Norse Round Shield
Passive Power

Tank

Retribution I: Reflect 10% damage

Healthy II: 150% HP

Retribution II: Reflect 25% damage

Healthy III: 200% HP

Retribution III: Reflect 50% damage

Healthy IV: 300% HP

Athletic II: Athletics: +50

Imposing: Scale 75%

Active Power

Soldier of stone

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2

[Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3 TO 4

[Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 3 TO 4

[Knock Down III: Add: 50% Knock Down] requires CLASS LEVEL AT LEAST 4

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 TO 4


elvenarcher

Elven highborn archer

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
elvenarcher Tier 1 Example elvenarcher Tier 2 Example elvenarcher Tier 3 Example elvenarcher Tier 4 Example elvenarcher Tier 5 Example elvenarcher Tier 6 Example
Formation Ranged
Equipment

Bow

Hunting Bow

Arrows

Arrows

Arrows

Arrows

OneHandedSword

Crafted One Handed Sword
Passive Power

Hold the line

Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged

Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged

Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged

Cut Through III: 100% Unblockable

Active Power

Rapid fire

[Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL 1

[Ranger IV: AI Shoot Frequency: 350% AI Wait Before Shoot Factor: 50% Ranged: 250% ] requires CLASS LEVEL 2

[Ranger V: AI Shoot Frequency: 500% AI Wait Before Shoot Factor: 50% Ranged: 300% ] requires CLASS LEVEL 3 TO 4

[Fleet Footed I: Max Speed Multiplier: 110% ] requires CLASS LEVEL 3 TO 4


paladin

Champions of humanity

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
paladin Tier 1 Example paladin Tier 2 Example paladin Tier 3 Example paladin Tier 4 Example paladin Tier 5 Example paladin Tier 6 Example
Formation Cavalry
Equipment

OneHandedSword

Crafted One Handed Sword

Shield

Norse Round Shield
Mount

Horse

Battanian Pony
Passive Power

Noble Horse

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Charge III: Mount Charge Damage: 700% Mount Maneuver: 200% (on mount)

Cut Through III: 100% Unblockable

Active Power

Trample the heretics

[Knock Down III: Add: 50% Knock Down] requires

[Charge AoE III: AoE: 100dmg in 2m from Charge] requires CLASS LEVEL 1

[Charge AoE IV: 200.0% dmg / AoE: 150dmg in 5m from Charge] requires CLASS LEVEL 2

[Charge AoE V: 300.0% dmg / AoE: 200dmg in 7m from Charge] requires CLASS LEVEL 3 TO 4


rogue

Rogue warrior

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
rogue Tier 1 Example rogue Tier 2 Example rogue Tier 3 Example rogue Tier 4 Example rogue Tier 5 Example rogue Tier 6 Example
Formation Ranged
Equipment

Dagger

Falx Knife

ThrowingKnives

Broad Bladed Throwing Knives

ThrowingKnives

Broad Bladed Throwing Knives

ThrowingKnives

Broad Bladed Throwing Knives
Passive Power

Nimble footwork

Retribution I: Reflect 10% damage

Retribution II: Reflect 25% damage

Retribution III: Reflect 50% damage

Vampiric II: Absorb 25% of damage dealt as HP

Fragile III: 90% HP

Ignore Armor III: Ignore 60% Armor

Athletic II: Athletics: +50

Athletic III: Athletics: +100

Fleet Footed I: Max Speed Multiplier: 110%

Active Power

Explosive projectiles

[Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged] requires CLASS LEVEL AT LEAST 1

[Explosive Projectiles IV: AoE: 150dmg in 5m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles V: AoE: 200dmg in 6m with from Ranged] requires CLASS LEVEL 3 TO 4

[Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 2 TO 3

[Knock Down III: Add: 50% Knock Down] requires CLASS LEVEL 3 TO 4

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL AT LEAST 4


mountedranger

Mounted archer

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
mountedranger Tier 1 Example mountedranger Tier 2 Example mountedranger Tier 3 Example mountedranger Tier 4 Example mountedranger Tier 5 Example mountedranger Tier 6 Example
Formation Horse Archer
Equipment

Bow

Hunting Bow

Arrows

Arrows

Arrows

Arrows

TwoHandedGlaive

Rhomphaia
Mount

Horse

Battanian Pony
Passive Power

Smoke em if you got em

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Active Power

Explosive arrows

[Explosive Projectiles I: AoE: 50dmg in 4m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged] requires CLASS LEVEL 3 TO 4


desertscourge

Camel riders with Explosive javelins

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
desertscourge Tier 1 Example desertscourge Tier 2 Example desertscourge Tier 3 Example desertscourge Tier 4 Example desertscourge Tier 5 Example desertscourge Tier 6 Example
Formation Horse Archer
Equipment

ThrowingJavelins

Hooked Javelin

ThrowingJavelins

Hooked Javelin

ThrowingJavelins

Hooked Javelin

TwoHandedGlaive

Rhomphaia
Mount

Camel

Husnphree
Passive Power

Hydra

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged

Ranger IV: AI Shoot Frequency: 350% AI Wait Before Shoot Factor: 50% Ranged: 250%

Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Ignore Armor III: Ignore 60% Armor

Active Power

Wrath of Anubis

[Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles IV: AoE: 150dmg in 5m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles V: AoE: 200dmg in 6m with from Ranged] requires CLASS LEVEL 3 TO 4

[Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL AT LEAST 3

[Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)] requires CLASS LEVEL 3 TO 4

[Cut Through III: 100% Unblockable] requires CLASS LEVEL AT LEAST 4


reaper

reaper of souls

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
reaper Tier 1 Example reaper Tier 2 Example reaper Tier 3 Example reaper Tier 4 Example reaper Tier 5 Example reaper Tier 6 Example
Formation Infantry
Equipment

TwoHandedGlaive

Rhomphaia
Passive Power

Spear brace

Healthy I: 125% HP

Heavy Hitting I: 125.0% dmg

Healthy II: 150% HP

Heavy Hitting II: 150.0% dmg

Healthy III: 200% HP

Heavy Hitting III: 200.0% dmg

Fragile I: 50% HP

Fragile III: 90% HP

Active Power

Get bonked

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Shrug Off I: 15% Shrug Off] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 TO 4

[Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 4

[Cut Through III: 100% Unblockable] requires CLASS LEVEL 4

[Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 3 TO 4


deathknight

Undead calamity

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
deathknight Tier 1 Example deathknight Tier 2 Example deathknight Tier 3 Example deathknight Tier 4 Example deathknight Tier 5 Example deathknight Tier 6 Example
Formation Cavalry
Equipment

OneHandedSword

Crafted One Handed Sword

Shield

Norse Round Shield
Mount

Horse

Battanian Pony
Passive Power

Noble Horse

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Charge III: Mount Charge Damage: 700% Mount Maneuver: 200% (on mount)

Cut Through III: 100% Unblockable

Active Power

Trample the heretics

[Knock Down III: Add: 50% Knock Down] requires

[Charge AoE III: AoE: 100dmg in 2m from Charge] requires CLASS LEVEL 1

[Charge AoE IV: 200.0% dmg / AoE: 150dmg in 5m from Charge] requires CLASS LEVEL 2

[Charge AoE V: 300.0% dmg / AoE: 200dmg in 7m from Charge] requires CLASS LEVEL 3 TO 4


Common Config

General

Sub Boost

1.5

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

1

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

0

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

1

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

1

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Enabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)

Death

Allow Death

Enabled

Whether an adopted hero is allowed to die
Final Death Chance Percent

0.25

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Enabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

15

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

450

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

Gold Per Kill

7500

Gold the hero gets for every kill
XP Per Kill

5500

XP the hero gets for every kill
XP Per Killed

3000

XP the hero gets for being killed
Heal Per Kill

0

HP the hero gets for every kill
Retinue Gold Per Kill

1500

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

0

HP the hero's retinue gets for every kill
Relative Level Scaling

0.5

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

5

Caps the maximum multiplier for the level difference, defaults to 5 if not specified

Battle End Rewards

Win Gold

35000

Gold won if the heroes side wins
Win XP

25000

XP the hero gets if the heroes side wins
Lose Gold

8000

Gold lost if the heroes side loses
Lose XP

8000

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Disabled

Apply difficulty scaling to enemy side
Difficulty Scaling

5

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

1.5

Min difficulty scaling multiplier
Difficulty Scaling Max

2

Max difficulty scaling multiplier

Kill Streaks

Name Kills Required Reward
Killing Spree 5

5000⦷

Unstoppable 10

5000⦷

Rampage 20

5000⦷

Massacre 50

5000⦷

Immortal 100

10000⦷

Achievements

Name Requirements Reward
Champion of the Arena

TotalTournament Final Wins >= 10 [class: (Class, (none))

100000⦷

100000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x)

Gladiator

TotalTournament Final Wins >= 25 [class: (Class, (none))

500000⦷

500000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x)

God of the Arena

TotalTournament Final Wins >= 50 [class: (Class, (none))

1000000⦷

1000000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x)

God of War

Total Kills >= 5000

400000⦷

400000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x)

Loyal

Consecutive Summons >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x)

Merchant of death

Total Kills >= 500

75000⦷

75000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x)

Natural born killer

Total Kills >= 100

50000⦷

50000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x)

Rambo

Total Kills >= 1000

200000⦷

200000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x)

Rebellious

Consecutive Attacks >= 5

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Reliable

Consecutive Summons >= 5

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Renegade

Consecutive Attacks >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x)

Shinigami

Total Kills >= 10000

800000⦷

800000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x)

Stream Sniper

Total Streamer Kills >= 5

Traitorous

Consecutive Attacks >= 20

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Trusted

Consecutive Summons >= 20

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Tournament Config

General

Start Health Multiplier

1

Amount to multiply normal starting health by
Disable Kill Rewards In Tournament

Enabled

Heroes won't get any kill rewards in tournaments
Disable Tracking Kills Tournament

Enabled

Tournament kills / deaths won't be counted towards achievements or kill streaks

Equipment

No Horses

Enabled

Remove horses completely from the BLT tournaments (the horse AI is terrible)
No Spears

Enabled

Replaces all lances and spears with swords, because lance and spear combat is terrible
Normalize Armor

Enabled

Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below)
Normalize Armor Tier

5

Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled
Randomize Weapon Types

Enabled

Randomizes the weapons used in each round, weighted based on the classes of the participants

Balancing

Previous Winner Debuffs
Skill

All

Skill or skill group to modifer (all skills in a group will be modified)
Skill Reduction Percent Per Win

10

Reduction to the skill per win (in %). See https://www.desmos.com/calculator/ajydvitcer for visualization of how skill will be modified.
Floor Percent

65

The lower limit (in %) that the skill(s) can be reduced to.
Applies skill debuffers to previous tournament winners

Round Type

Round 1 Type
Vanilla

Enabled

Allow the vanilla round setup
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 4
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 4
2 Matches 4 Teams

Disabled

Allow 2 matches with 4 teams of 2
4 Matches 2 Teams

Disabled

Allow 4 matches with 2 teams of 2
4 Matches 4 Teams

Disabled

Allow 4 matches with 4 teams of 1
8 Matches 2 Teams

Disabled

Allow 8 matches with 2 teams of 1
Round 1 Type
Round 2 Type
Vanilla

Enabled

Allow the vanilla round setup
1 Match 2 Teams

Disabled

Allow 1 match with 2 teams of 4
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 2
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 2
2 Matches 4 Teams

Disabled

Allow 2 matches with 4 teams of 1
4 Matches 2 Teams

Disabled

Allow 4 matches with 2 teams of 1
Round 2 Type
Round 3 Type
Vanilla

Enabled

Allow the vanilla round setup
1 Match 2 Teams

Disabled

Allow 1 match with 2 teams of 2
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 1
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 1
Round 3 Type

Round Rewards

Round 1 Rewards
Win Gold

10000

Gold won if the hero wins thier match in the round
Win XP

10000

XP given if the hero wins thier match in the round
Lose XP

20000

XP given if the hero loses thier match in a round
Round 1 Rewards
Round 2 Rewards
Win Gold

15000

Gold won if the hero wins thier match in the round
Win XP

15000

XP given if the hero wins thier match in the round
Lose XP

10000

XP given if the hero loses thier match in a round
Round 2 Rewards
Round 3 Rewards
Win Gold

20000

Gold won if the hero wins thier match in the round
Win XP

20000

XP given if the hero wins thier match in the round
Lose XP

5000

XP given if the hero loses thier match in a round
Round 3 Rewards
Round 4 Rewards
Win Gold

25000

Gold won if the hero wins thier match in the round
Win XP

25000

XP given if the hero wins thier match in the round
Lose XP

2500

XP given if the hero loses thier match in a round
Round 4 Rewards

Rewards

Win Gold

50000

Gold won if the hero wins the tournaments
Win XP

50000

XP given if the hero wins the tournaments
Participate XP

100000

XP given if the hero participates in a tournament but doesn't win
Prize

Reward Type

Weapon Weight

1

Relative proportion of rewards that will be weapons. This includes all one handed, two handed, ranged and ammo.
Armor Weight

1

Relative proportion of rewards that will be armor
Mount Weight

0

Relative proportion of rewards that will be mounts

Reward Tier

Tier 1 Weight

0

Relative proportion of rewards that will be Tier 1
Tier 2 Weight

0

Relative proportion of rewards that will be Tier 2
Tier 3 Weight

0

Relative proportion of rewards that will be Tier 3
Tier 4 Weight

0

Relative proportion of rewards that will be Tier 4
Tier 5 Weight

1

Relative proportion of rewards that will be Tier 5
Tier 6 Weight

1

Relative proportion of rewards that will be Tier 6
Custom Weight

0

Relative proportion of rewards that will be Custom (Tier 6 with modifiers as per the Custom Reward settings below)
Winners prize

Betting

Enable Betting

Enabled

Enable betting
Betting On Final Only

Enabled

Only allow betting on the final betting